EXPERIMENT 12:

This is a variant of the previous experiment 11 with 5% higher double and take
points as follows:

	Opening: 6 rolls/moves (1 thru 6), double >55%, take >5%
	Early: 12 rolls/moves (7 thru 18), double >60%, take >10%
	Middle: 18 rolls/moves (19 thru 36), double >65%, take >15%
	Late: 12 rolls/moves (37 thru 48), double >70%, take >20%
	Closing: 6 rolls/moves (49 thru 54), double >75%, take >25%

After 20,000 cubeful games, the bot won 39,637 (52.49%) and the mutant won
35,888 (47.51%) points, resulting in 3,759 less points, i.e. ony -0.1880 ppg, for
the mutant.

Results in numbers of games were closer as usual with 9,500 (47.50%) won by
the bot and 10,500 (52.50%) won by the mutant, (which is a +5.00% difference
for the mutant). Even though numbers of games won has no significance in a
cube skill experiment, it is quite remarkable that the mutant not just won more
games in this experiment also but won proportionately more compared to the
higher percentage of points won compared to the previous experiment.

In this experiment, the cube did't go high at all. Shockingly, the 5% difference
in double and take points made a huge difference in cube actions. The average
cube value per game was only 3.7768 vs 13.5363, i.e. only 27.92% of previous
experiment. There was also less fluctuation even at the level of 1,000 games
chucks, with mutant winning from 42.91% to 50.98% at the most. More trials
are always more desirable but I consider 20,000 games more than enough for
this experiment.

You may download the related files, especially the game and session logs, if you
want to tabulate more detailed stats in order to do more extensive analyses.